Fiona Sprang portfolio,

an interactive journey

through my works.

Marte

Marte

© About me
Narrative Designer
© About me
Narrative Designer
© About me
Narrative Designer
  • Narrative Designer

  • Scriptwriter

  • Videogame Designer

  • Character Designer

The human story behind the scripts: exploring the purpose, psychology, and passion that shape my approach to game design.

© Featured Projects
Creative Development
© Featured Projects
Creative Development
© Featured Projects
Creative Development

Every project is a chance to blend literature and mechanics, shaping bold narrative ideas into interactive experiences — built with intent, emotional depth, and structural clarity that engages players.

Services

© Capabilities
disciplined work
© Capabilities
disciplined work

01

Narrative Design & Worldbuilding

Crafting coherent lore, world structures, and narrative systems that serve the gameplay. I design the foundational myths, environments, and structural themes of a game, ensuring that the world feels immersive and every narrative choice enhances the player's emotional journey.

02

Character Psychology & Development

Building deeply human, compelling, and flawed characters from the ground up. Utilizing psychological tools like the Enneagram, attachment styles, and trauma-informed responses, I construct multi-dimensional character profiles with internal conflicts and authentic relational dynamics that resonate with modern audiences.

03

Game Writing & Interactive Scripting

Writing immersive dialogue, choices, and branching paths in English and Spanish. I design how they flow naturally within engines like Ren'Py, ensuring player choice impacts the emotional weight of the game.

04

Narrative QA & Copyediting

Pacing and dialogue refinement. I analyze character voices, subtext, and pacing to ensure the narrative is engaging and emotional. Perfect for indie teams looking to polish their game's prose before release.

05

Localization & Narrative Adaptation

Translating and adapting interactive stories between English and Spanish. I focus on cultural adaptation and tone preservation, making sure character unique personalities, idioms, and emotional nuances aren't lost in translation.

Narrative Design & Worldbuilding

Crafting coherent lore, world structures, and narrative systems that serve the gameplay. I design the foundational myths, environments, and structural themes of a game, ensuring that the world feels immersive and every narrative choice enhances the player's emotional journey.

Character Psychology & Development

Building deeply human, compelling, and flawed characters from the ground up. Utilizing psychological tools like the Enneagram, attachment styles, and trauma-informed responses, I construct multi-dimensional character profiles with internal conflicts and authentic relational dynamics that resonate with modern audiences.

Game Writing & Interactive Scripting

Writing immersive dialogue, choices, and branching paths in English and Spanish. I design how they flow naturally within engines like Ren'Py, ensuring player choice impacts the emotional weight of the game.

Narrative QA & Copyediting

Pacing and dialogue refinement. I analyze character voices, subtext, and pacing to ensure the narrative is engaging and emotional. Perfect for indie teams looking to polish their game's prose before release.

Localization & Narrative Adaptation

Translating and adapting interactive stories between English and Spanish. I focus on cultural adaptation and tone preservation, making sure character unique personalities, idioms, and emotional nuances aren't lost in translation.

Narrative Design & Worldbuilding

Crafting coherent lore, world structures, and narrative systems that serve the gameplay. I design the foundational myths, environments, and structural themes of a game, ensuring that the world feels immersive and every narrative choice enhances the player's emotional journey.

Character Psychology & Development

Building deeply human, compelling, and flawed characters from the ground up. Utilizing psychological tools like the Enneagram, attachment styles, and trauma-informed responses, I construct multi-dimensional character profiles with internal conflicts and authentic relational dynamics that resonate with modern audiences.

Game Writing & Interactive Scripting

Writing immersive dialogue, choices, and branching paths in English and Spanish. I design how they flow naturally within engines like Ren'Py, ensuring player choice impacts the emotional weight of the game.

Narrative QA & Copyediting

Pacing and dialogue refinement. I analyze character voices, subtext, and pacing to ensure the narrative is engaging and emotional. Perfect for indie teams looking to polish their game's prose before release.

Localization & Narrative Adaptation

Translating and adapting interactive stories between English and Spanish. I focus on cultural adaptation and tone preservation, making sure character unique personalities, idioms, and emotional nuances aren't lost in translation.

© article
character design
© article
character design
© article
character design

Bridging psychology, human behavior, and character design with deep empathy. Unlocking new narrative dimensions by using non-traditional tools to construct complex, relatable personalities and authentic relationship dynamics. 

Bridging psychology, human behavior, and character design with deep empathy. Unlocking new narrative dimensions by using non-traditional tools to construct complex, relatable personalities and authentic relationship dynamics. 

Explore the unconventional toolset behind my character creation process. From personality typology to archetypes, discover how I map out three-dimensional characters that deeply connect with players.

© Experience
Digital Craft
© Experience
Digital Craft
© Experience
Digital Craft

W

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  • Fandom-Inspired

  • Community-Centric

  • Creative-IP

  • Empathetic

Sinner's Love

2026 - present

Lead Designer & Writer

Gran Canaria, ESP

Septem Vitia

2024 -present

Narrative & Character Designer

Posadas, ARG

Leoli

2024

UX & Narrative Designer

Posadas, ARG

Kazú: el último Kandhir

2024

Narrative Designer, Game Designer and Pixel-art Artist

Posadas, ARG

Tras las Ruinas

2024

Narrative Designer, Game Designer and Artist

Posadas, ARG

Aguará Guazú

2023

Lead Designer & Producer

Posadas, ARG

Sinner's Love

2026 - present

Lead Designer & Writer

Gran Canaria, ESP

Septem Vitia

2024 -present

Narrative & Character Designer

Posadas, ARG

Leoli

2024

UX & Narrative Designer

Posadas, ARG

Kazú: el último Kandhir

2024

Narrative Designer, Game Designer and Pixel-art Artist

Posadas, ARG

Tras las Ruinas

2024

Narrative Designer, Game Designer and Artist

Posadas, ARG

Aguará Guazú

2023

Lead Designer & Producer

Posadas, ARG

Sinner's Love

2026 - present

Lead Designer & Writer

Gran Canaria, ESP

Septem Vitia

2024 -present

Narrative & Character Designer

Posadas, ARG

Leoli

2024

UX & Narrative Designer

Posadas, ARG

Kazú: el último Kandhir

2024

Narrative Designer, Game Designer and Pixel-art Artist

Posadas, ARG

Tras las Ruinas

2024

Narrative Designer, Game Designer and Artist

Posadas, ARG

Aguará Guazú

2023

Lead Designer & Producer

Posadas, ARG

© Testimonials
Real Feedback
© Testimonials
Real Feedback
© Testimonials
Real Feedback

Comments and reviews of real fans

"OMG I LOVED THIS THEY ARE SO CUTEEE, ALSO WHEN HE SAID "his annoying idiot" MADE ME GIGGLE SO MUCH"

Red Woman

Anonymous Reader

on AO3

"I really enjoyed this story, I was laughing nervously while reading it!! 💕"

Anonymous Reader

on AO3

"I loved the way you portrayed them. I've been waiting for someone to capture this dynamic and write a story of Shiki comforting Jin for a looooong time, and you nailed it perfectly I LOVED IT this was great to reaad!!!"

Anonymous Reader

on AO3

"Godddd I relate to Jin so much it breaks my heart, thank you for portraying him so well"

Anonymous Reader

on AO3

"I love how you handled their dynamic, and I understand perfectly why Jin doesn't want to label it, but I know he discreetly seeks Shiki's affection😋"

Anonymous Reader

on AO3

© Awards
Game Jams
© Awards
Game Jams
© Awards
Game Jams

Awards

  • GameJamPlus

  • Itch.io

  • Argentina

  • Indie dev

'24

Best Project for Thematic Coherence

Awarded at GameJamPlus (Regional) for 'Tras las Ruinas'. Served as Narrative & Game Designer, conducting extensive research to build an authentic core narrative where mechanics and environmental storytelling aligned perfectly with the theme.

'24

Best Project in the Artistic Category

Awarded at GameJamPlus (Regional) for 'Tras las Ruinas'. Directed the creative vision and collaborated closely with the art team, providing actionable feedback to finalize character designs and key assets that defined the game's acclaimed visual identity.

'23

Best Project in Theme Implementation

Awarded for 'Aguará Guazú', a conservation-centered platformer. Acted as Lead Designer & Producer, orchestrating collaboration between devs and artists to merge gameplay with narrative goals, culminating in a successful high-audience live pitch.

'24

Best Project for Thematic Coherence

'24

Best Project in the Artistic Category

'23

Best Project in Theme Implementation

'24

Best Project for Thematic Coherence

'24

Best Project in the Artistic Category

'23

Best Project in Theme Implementation

Narrative Designer
Scriptwriter
Character Designer
Narrative Designer
Character Designer
Narrative Designer
Character Designer

FAQ.

An Honest Look Behind the Scripts and Narrative Systems.

01

What specific narrative tools and engines do you work with?

02

How do you approach character psychology and development?

03

Can you adapt your writing style to pre-existing IPs or established worlds?

04

What is your process for managing branching narratives and choices?

05

How does your background as a Game Design student influence your work?

06

Are you open to freelance, contract, or full-time remote roles?

What specific narrative tools and engines do you work with?

How do you approach character psychology and development?

Can you adapt your writing style to pre-existing IPs or established worlds?

What is your process for managing branching narratives and choices?

How does your background as a Game Design student influence your work?

Are you open to freelance, contract, or full-time remote roles?

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